Nowadays, the game World of Tanks is played by a lot of Internet users, and therefore it is constantly developing and being updated with something new every day. Consequently, in order to see everything and everyone, the player must enlarge the map, so most players have a question about how to enlarge the map in World of Tanks, which is the eyes of this game.

Since it is absolutely impossible to play World of Tanks without a map, because it is a very important part of the game, helping to monitor how the battle is happening on the playing field, that is, it gives the player various information, and the player only has a review of 500 meters .

The map divides the playing areas into squares and various additional parameters

And most importantly, the following is reproduced on the map itself:

Types of landscape where the battle takes place (urban, desert, etc.)
where to go and where not to go,
positions of both allies and opponents,
the location where all enemy forces are concentrated.
location of certain types of equipment at a given moment.

Thus, with the help of this map, you can easily determine all the positions necessary for the player, and at any moment come to the aid of your allies.

Sometimes a given map is too small for the player, especially if he is playing on a large monitor, in which case it should be enlarged as much as possible

The game has several map sizes: from a few centimeters diagonally to half the screen. By default, the game has a fixed minimum map size, but players prefer to enlarge the map during the game. In order to do this, you just need to click on the “+” button, and to decrease “-”.

You can enlarge the map as the battle progresses, while the size remains the same; in addition, by simultaneously pressing the Capslock/Ctrl buttons, you can open the map in the center of the monitor screen, and with the M button you can always turn the map on or off in the interface.

You can also enlarge the map using special file, which can be downloaded from the Internet.

For example, one of the best is the Mini Map like Jove, which helps stretch the map to almost half the screen. There is no need to worry about quality as this card has HD resolution. Of course, you can download other minimaps, the main thing is that they have excellent resolution. You can also change the transparency of the mini-map, in this case you need to go to the settings, select the tab called - Game and use the slider to determine the desired value.

Westfield

A vibrant and lush environment with many forests and villages located throughout the map. A large damaged aqueduct crosses the eastern part of the valley. Numerous mountain ridges provide excellent ambush locations, but wide fields make moving between positions dangerous.


Border of the Empire

The first Asian map in the game after update 1.0. Her distinctive feature is the Great Wall of China, dividing the location into two parts. Different areas of the map suit different classes and playstyles.


Karelia

Swamps, cliffs and rocky cliffs divide the map into three main operational areas. The absence of buildings and a small number of rock shelters favor artillery operations. For success, it is necessary to concentrate the attacking forces in one of the directions while using diversionary actions or strictly containing the enemy in other sectors.



Laceville

An isolated mountain valley on one flank and city blocks on the other allow you to get within striking distance of the enemy. An open lake in the center of the field allows you to provide fire support to your allies at a fairly large distance.


Siegfried Line

A successful combination of open spaces and city blocks is a feature of this map. Winding streets allow you to penetrate behind enemy lines, and numerous bunkers can be used as cover.


Robin

The starting positions of the teams are separated by a flat, well-crossed field. This map in World of Tank is convenient for defending and destroying the enemy with artillery forces. Deep detours using shelters - copses, folds of terrain and village houses can decide the outcome of the battle. A well-coordinated attack across the field on high speed, with artillery support can also bring success, but is quite risky.


Minsk

It is a mixed type card. Two zones with dense urban development are separated by an open section of the Svisloch River embankment. The main clash occurs on opposite sides of the avenue. Attempts to quickly break through the defenses in this place are extremely risky. Only by achieving success on the flank can you count on victory.


Monastery

In the center of the map there is a large monastery and a city. Three roads allow travel from north to south. The monastery courtyard is an advantageous firing position. The long hill to the west and the winding ravine to the east provide excellent protection from artillery fire.



Nebelburg

A picturesque area with a mixed landscape, divided into 3 main zones: an ancient castle in the center of the map, a small town and a hill with watchtowers in the northern part, and rolling plains in the southern part.


Overlord

A map depicting the atmosphere of the landing of Allied forces in the coastal part of Normandy on June 6, 1944. It is interesting not only for its historical component, but also for its design. This is a whole exhibition hall of examples of German fortification from all over the Atlantic Wall.


Oryol ledge

Atmospheric map from Belgorod 1943. The map is intended for the General Battle. There are several zones: a factory in the center of the map, dense forests in both teams, a church above the plain, a small bridge and a destroyed plane.


Paris

We can safely say that “Paris” is not only a city of fashion and beauty, love and romance, but also an excellent gaming location for virtual tank battles. The features of the map open up opportunities for varied and dynamic combat operations. Three playing zones provide freedom of action for all classes of vehicles. There is a place for everyone, the main thing is to decide on your own desires.


Pass

This map is characterized by mountainous terrain, which is characterized by rugged terrain. Numerous cliffs and stones protect from enemy fire, various hills are excellent places for ambushes, and winding roads allow you to strike at the enemy base.


Provinces

The hills along the edges of this map are filled with numerous houses. Winding streets will allow you to deliver unexpected blows. The wasteland lying between the hills is the shortest path to the enemy base.



Prokhorovka

Open hilly terrain divided by a railway embankment. Groups of trees provide excellent cover for anti-tank self-propelled guns. When attacking, watch the flanks. While defending, attack the enemy's flanks. Artillery has freedom of action, but is extremely vulnerable to raids by high-speed light forces.


Redshire

The game location is a rural area in Britain. There is a small town in the center of the map. Fields that gradually turn into hills are an excellent place for decisive attacks. The river in the middle of the map does not interfere with the movement of vehicles and serves as a good reference point.


Mines

The high hill in the center of the map is a key point on the map. Despite the difficulties in occupying it, it dramatically improves the position of the winning team. The village northeast of the hill and the island west of it, despite a number of advantages, remain vulnerable to fire from the center.


Ruinberg

The concentric system of city streets, dense trees and bushes in the park allow for hidden maneuvers and the rapid transfer of reserves. Artillery operations in the urban area are greatly hampered, but the high degree of destruction in the city allows us to provide effective support to our allies.


Fisherman's Cove

This map is a good combination of open space and rugged terrain. Narrow winding streets port city, located on the flank, will help to unexpectedly gain an advantage. Gentle hills with numerous bushes will allow extensive use of ambush tactics.


Steppes

Open flat terrain. The only shelters are large stones, folds of terrain and a railway on an embankment in the north. Both bases are connected by a road, hidden in the lowlands from what is happening on the flanks.


Studzianki

For a whole week, the village of Studzianki was the site of fierce battles between Red Army units (including the 1st Tank Brigade of the Polish Army) and the German invaders. In memory of these events, which ended in great success for the Allied forces, in 1969 the village was renamed Studzianki Pancerne (Studzianki Tank).


Quiet coast

The land area is limited at the edges by mountain ranges and water, occupying a third of the map. A railway runs through the entire territory from north to south. The hilly terrain with dense vegetation on the western flank will become ideal place for a quick attack. The direct road between the bases passes through a small town where protracted battles can be fought. The bases are protected by hills from direct invasion, but are vulnerable from the flanks.


Tundra

The mountain in the east provides a serious combat advantage, while control of the central part of the map provides a tactical advantage. The swamp to the west can be used for reconnaissance and attack from the rear.


Widepark

The map represents a Western European city. It is no coincidence that the working title of the map was “Munich”. Factory districts, destroyed houses, freight trains are the features of this location. An embankment with a railway, dividing the map in half, allows you to concentrate forces for an attack.


Cliff

The team bases are separated by rocks and cliffs. The presence of many shelters allows you to concentrate forces in the right direction. The center of the map has some advantage, but neglecting the flanks is fraught with defeat.


Fjords

Huge mountains and narrow valleys allow for a variety of tactical decisions. You can conduct a fire duel across the bay or a pistol-range fight in a coastal city, or you can choose a deep detour with the capture of an enemy base.


Highway

The varied terrain of this map gives it a unique charm and makes it possible to use different tactics. Open spaces are good for wide flank attacks, and urban areas involve intense close combat. The pre-release name of the map is “Kansas”


Himmelsdorf

A labyrinth of streets and squares, extremely inconvenient for artillery and anti-tank self-propelled guns, but ideal for quick breakthroughs and outflanking of light and medium tanks. Bypass routes - through the hill with the castle dominating the area and along the railway station tracks - will help you get out of the resulting positional deadlock.


Ensk

The labyrinth of city blocks and the flat field of the suburbs are separated by narrow passages between the station tracks. When concentrating forces, take into account the strengths and weaknesses combat vehicles in every direction: artillery can disrupt a breakthrough across an open field, but is almost helpless against an enemy hiding behind the walls of buildings.


Winter cards

Klondike

The location is North America. The mine in the north of the map consists of many corridors, buildings and narrow passages. The island to the south is a vast open area dotted with lonely buildings and the ramshackle wooden shacks of diggers and miners. In the central part of the map, a bridge connects the muddy banks of the river. The map has been upgraded to improved quality and returned to the game in update 1.0.2



Mannerheim Line

Snowy and rocky terrain with many different obstacles and shelters. Winding roads leading around mountain ranges and along river banks allow you to unexpectedly find yourself in the rear of an advancing enemy, and also create many convenient places for ambushes. The former name is “Polar Region”.


Kharkov

The urban area in the center of the map is the most important strategic area. Two more areas are highlighted on the map: the city square, where you can conduct long-distance battles, and the area outside the city limits, where maneuverable vehicles can best perform.


Calm

A map in the middle of the snow-capped mountains of Scandinavia in the atmosphere of endless winter. The central part of the map, pierced by fierce winds, provides scope for daring reconnaissance maneuvers. A ship graveyard in a frozen bay is suitable for positional warfare. Roads along the mountains will serve as breakthroughs to the enemy base, and fishing villages will become the site of deadly ambushes to repel attacks.


Erlenberg

Divided in half by a river, the map has three possible lines of attack. The central bridge is located among the ruins of a small city. The area near the northern and south bridges, has a small number of shelters. You can use the castle and the line of hills on the opposite side of the map as firing positions.


Desert maps

Aerodrome

The map represents a British military airfield and its surrounding area. The location is North Africa. The team bases are located in two small port villages. In the center between them there is a rocky hill, which allows you to control the surrounding spaces and access to the bases. Location abounds convenient places for ambushes and numerous routes for breakthroughs and maneuvers. At the top of the map is the airfield itself, with two large aircraft hangars and a runway. The developers paid great attention to the surroundings: in this game location you can find various equipment (airplanes, fuel tankers, ambulances), a radar station, a canteen and shower for staff, a mosque with a minaret, ancient ruins, fishing boats and more.


Sandy River

At first glance, this card seems very open, but it is not. Despite the fact that clay houses in villages are easily destroyed, they can be successfully used as protection. The flanks are well covered by rock formations and high dunes, which allows attacks from unexpected directions.


Lost City

A symmetrical mixed map with a carefully balanced balance, created with the participation of leading players. A restrained color palette and soft daylighting are designed to provide maximum comfort when playing. One of the maps on which battles took place as part of the “Supremacy” game mode.


El Halluf

In the center of the map is a spacious valley filled with rocks and small vegetation. The high mountains on both sides of the valley provide numerous firing positions. Regardless of the route, the attackers will face a difficult climb to the enemy camp.


Special cards








Inferno

This is what Kharkov looks like in a world of destroyed technology, under the control of Leviathan. The map was created for a gaming event on Halloween (October-November 2017).







Retired cards

Windstorm

The map highlights two main directions along the flanks and the direction of support - through the center. Heated battles for dominance in the city will take place on two bridges connecting a small factory with the central square. The team that manages to break through the crossing will have more opportunities to bypass the enemy and perform tactical maneuvers. You can go behind enemy lines and provide support to your allies by destroying enemy artillery through the northwest direction at the foot of the mountain. Plenty of shelters and small elevation changes throughout the route will allow you to fully realize the potential of fast, maneuverable vehicles. The central diagonal is the shortest route to the enemy base, it provides the opportunity to quickly transfer forces and support allies on the flanks.


Winterberg

The map is completely identical to the well-known “Ruinberg”, differing from it only in the time of year. The circular square in the western part of the city serves as the site of protracted positional battles. Concentric city streets are suitable for gradually breaking through enemy defenses with heavily armored vehicles, and a long radial street will allow you to conduct dagger fire at the enemy. The eastern area of ​​the map is quite open and quite suitable for maneuvers of medium tanks, but only if they control a small settlement in the middle of this zone.


Pearl River

The rugged landscape opens up enormous opportunities for the use of various combat tactics - ambushes, surprise detours, clashes in small areas. Movement along the riverbed allows you to quickly reach the enemy base and engage in battle. Remember that on this map you cannot forget about your rear.


Winter Himmelsdorf

The map is a complete copy of the original Himmelsdorf, except that it is a winter type map. A labyrinth of streets and squares, extremely inconvenient for artillery and anti-tank self-propelled guns, but ideal for quick breakthroughs and outflanking of light and medium tanks. Bypass routes - through the hill with the castle dominating the area and along the railway station tracks - will help you get out of the resulting positional deadlock.


Komarin

The game location consists of two areas of low-lying wetland. They are separated by a river, which can be crossed by three bridges. In the center of the map there is a small hill with abundant vegetation and several buildings. Players call it "the island", although technically it is a peninsula adjacent to the northern shore. Bases are located in the west and east, but teams begin the battle in the north and south.


Mittengard

Starting positions on rocky slopes do not provide any cover, so best tactic there will be a successful occupation of city streets. There is artillery on both sides of the city cathedral - a breakthrough into this area will be a significant contribution to victory.


Fire arc

The “Fire Arc” map is a copy of the “Prokhorovka” map, however, in this location the lighting, landscape, sound and visual accompaniment during the battle have been changed in order to convey greater atmosphere during the battle. “Arc of Fire” is a reference to the events of the Great Patriotic War on the Kursk salient, when in July 1943 the largest tank battle in human history took place between Germany and the USSR. Open hilly terrain divided by a railway embankment. Groups of trees provide excellent cover for anti-tank self-propelled guns. When attacking, watch the flanks. While defending, attack the enemy's flanks. Artillery has freedom of action, but is extremely vulnerable to raids by high-speed light forces.



Ruinberg is on fire

The map is a complete copy of the Ruinberg map with changed lighting and design. The concentric system of city streets, dense trees and bushes in the park allow for hidden maneuvers and the rapid transfer of reserves. Artillery operations in the urban area are greatly hampered, but the high degree of destruction in the city allows us to provide effective support to our allies.


Sacred Valley

Most of the area is occupied by a ravine lost in the mountains. The presence of numerous villages, high cliffs, trees and bushes allows you to choose the optimal battle tactics.


Northwest

Visually, the landscape and nature of the map resemble the North American region with characteristic vegetation and mountain ranges in an early autumn atmosphere. The map is replete with buildings, hills, and rocky shelters. The buildings are mostly indestructible, there are quite good positions for heavy equipment and places for exposure. At the same time, there are good positions for self-propelled guns, as well as paths and loopholes for medium and light tanks. The map is sufficiently balanced for all types of equipment and does not have a pronounced imbalance, because has diagonal symmetry.


Severogorsk

The map was added in update 0.8.7, the working name was “Belogorsk 19”. The snow-covered Soviet factory town, bisected by an ice-bound river, can be captured from a variety of directions, but it is well under fire from the surrounding hills, which offer numerous cover, firing positions and routes. Removed from the game in update 0.9.5.


Hidden Village

The most sheltered direction is at the foot of the mountain, which is perfect for heavy equipment. Fast and maneuverable vehicles can be used to storm a village, but you should be wary of the enemy lurking on the hill. Altitude control provides a tangible tactical advantage.


Stalingrad

The dense urban development in the center of the map allows for a variety of tactics. The open embankment is well suited for quick battles and maneuverable vehicles.


Swamp

The game location is a low-lying wetland. The roads running along the flanks allow you to choose a place for an attack or conduct diversionary maneuvers. The swamp in the center of the map is not only an obstacle, but also a tactically important object.

Anytime computer game The map plays a huge role. It notifies the player about enemies and allies, the location of buildings and other static objects. IN online game World of Tanks, mini map provides huge amount information without which it is impossible to win. This is why it is important to see all the elements of this interface in detail. But how can you enlarge the map in World of Tanks so that you can see the necessary information? Let's look into this issue.

How to enlarge the map in World of Tanks

Wargaming has created a unique interface that is as convenient as possible for players. In order for a tanker to be able to enlarge the mini map in World of Tanks right during the battle, the developers have provided two hotkeys. They can be found on any keyboard on any computer. Therefore, this function can be used by all tankers.

After the game is started and you are not fighting on the battlefield, press the “+” button on the keyboard, this will increase the size of the map, and the “-” key, on the contrary, will reduce it. It's very convenient. But there are other hot buttons for controlling the map directly during the battle.

If on personal computer The keyboard has a section in which these two keys are easy to find, but with a laptop the situation is different. Find the minimap zoom in and zoom out buttons next to the 7, 8, 9 keys. With their help, you can scale the interface. Before you enlarge the map in World of Tanks on your laptop, make sure that your screen resolution allows this.

Using the mini map

The developers are constantly updating the interface to make playing tanks more convenient. This also applies to updating the display of objects on the map. Here's what this functionality looks like in practice.

As you can see, in the picture you can see various markers. First, of course, it should be noted that the map is divided into squares 1-0, A-K. Also, the modern interface displays the name of the players, the type of their tanks in the form of a marker and their names. And also the radius of visibility, the operation of the radio station, the flight range of projectiles. The map displays the location of the allied and enemy bases.

You can also see buildings, bushes, trees, relief elements, lakes and the sea, various islands, stones, roads. All this helps you navigate the game and know where you can place your tank so that it doesn’t get destroyed. After all, hiding after a shot is the key to victory. Therefore, displaying objects will definitely help you survive and deal as much damage as possible.

You can hide in the bushes or hide from artillery shells behind a building. There are other elements of the mini-map that are displayed, you can enable them in the game settings, and there you can learn about their significance for the gameplay.

When to look at the map

Professional players recommend doing this every 5 seconds, but some watch it more often, it all depends on the capabilities of your reaction and the ability of your brain. For convenience, you can use tricks, for example: enlarging the map in World of Tanks or installing special mods. In any case, you need to train your attention if you want to become a professional eSports player.

But there are times when you definitely need to look at the mini-map:

  1. The beginning of the game is to familiarize yourself with the situation.
  2. After taking a position, when you are standing in a bush or behind a building, a stone.
  3. After each shot, simultaneously leaving for cover.
  4. Before finishing reloading the gun to select a target.
  5. At the moment the score changes to see where an enemy or ally is destroyed.

When playing on light tanks, it is better not to take your eyes off the map at all, so as not to be destroyed while being exposed to your allies.

Use the game interface wisely, and only victory awaits you.

Fans Games World of Tanks often discuss the advantages of a particular technique, comparing its advantages and disadvantages. However, such gurus often forget about an integral part of the game, without which the gameplay and other features of the game mechanics are simply impossible.

These are locations where hot tank battles take place. Many veterans remember with nostalgia the cards removed by the developers from the game, while newcomers are not even aware of their existence.

Therefore, we invite you to take a short excursion into the world of nostalgia and again remember some game cards. There are only 12 such locations, let's visit their vastness again.

The location appeared in the game client April 18, 2013, with exit patch 8.5. Initially, travel through the central part of the map was closed: there is a monumental hill. Therefore, the battles took place on the outskirts, where players of both teams rushed, trying to occupy strategically important positions.

In subsequent updates, through corridors appeared in the structure of the central hill, so the useless embankment turned into a key point of the location. In addition to the hill, a river flows in the center of the map and there is a small village, but here only light tanks dominated: those thrust into the center were instantly dismantled, shot from the side hills.

The location was characterized by multi-level terrain, which made life much more difficult for artillery operators.

The map was archived in September 2015, with the release of update 9.10. The location was frankly unbalanced, so its removal was welcomed by many.

This is one of the oldest gaming locations, nicknamed “Nightmare” by tankers. The name came from unbalanced respawns and frankly sluggish gameplay. Card entered in October 2010 when the patch came out 0. 5. 5. 1 (just think about this figure!).

So, the location represents an average village located in a swampy area. The release of the map was remembered by many: the collision of a tank with a dog kennel was accompanied by the hysterical barking of an angry animal, the bases were located on one side, the respawns on the other. Therefore, some tankers proudly stood up to capture their own base, indignant that the timer was not ticking.
Update 6.4 from May 2011 brought some revival to the map. The central island has acquired houses, and the amount of green space has decreased. Patch 7.4 excludes the map from random battles, leaving it available only for training.

A year later, in the fall of 2013 (update 8.8), Komarin returned to the random slightly modified. Subsequent edits were made in patches 9.2 and 9.4. The final point was reached on May 26, 2015, when, along with the release of patch 9.8, the developers decided to permanently remove the map from the client. The changes introduced could not affect the gameplay, although many World of Tanks fans liked Komarin.

Historical map dedicated to the Allied landings in Normandy.
In fact, the map turned out to be very colorful, but completely unplayable. The imbalance was that the team occupying the top respawn received a clear advantage.

Location appeared April 22, 2015 when it came out update 9.7. The location did not last 12 months and was removed from the game client. Interestingly, WG conducted a survey among players in an attempt to identify the worst gaming zone. Overlord won by a large margin.

This map depicts an industrial area dotted with strings of railway tracks.
The Port location has appeared in the game summer 2012. At this time the global update 7.5, when players were first introduced to Tier 10 medium tanks. The map was a jumble of buildings, pipes, hangars and railway lines.

The latter were presented in incredible quantities, so one could get lost among the standing carriages. It is curious that the map contained emblems of WORLD of WARPLANES, which was preparing for release.

This area appeared in the game spring 2012: update 7.2. This is a miniature location, 600*600 in size. As a result, high-level equipment exposed the enemy immediately after the “Fight” command, and an orgy without tactics or strategy began.
The map is designed in the form of two opposite slopes, where team respawns are located, with an open space in the center. The location cannot boast of shelters, so it was transferred to a “sandbox” so that equipment up to level 3 inclusive could frolic.

This happened three months after the map was released. On September 1, 2015, update 9.10 was released and the map left the game client forever. It should be noted that many remember with sadness and emotion the dynamic battles on the “Province” map.

Not a very successful clone of the Ruinberg map. Why on fire? The developers added a little smoke that disturbed everyone and introduced a rain effect that appeared only on maximum resolutions graphics.
This misunderstanding ended up in the game along with the “Winter Himmelsdorf” location and lasted until updates 9.5. By the way, snow-covered Khimki still pleases the eyes of players, and the smoking “Ruins” have gone into the archives. Many people do not understand such movements of developers who add modified types of maps, clogging the game client.

A beautiful autumn map simulating the mountainous regions of Central America.
The location appeared in October 2013: release updates 8.9. Colorful landscapes, intriguing atmosphere and outright imbalance for lower spawn players.

The problem was fixed in subsequent updates when new attack vectors were introduced. The location was removed in update 9.7, which was released in April 2015. The developers motivated their decision by the corridor nature of the map, which could not be fixed. In vain, the location was really good.

Provincial snow-covered town of Soviet times.
The location appeared in patch 8.7, release date – summer 2013. It is curious that a real STURMTIGER was hidden in one of the hangars, visible through a crack. Unfortunately, this was the only point of interest on the map.

Limited space, chaotic pile of mountains. In subsequent patches, the developers tried to solve this problem, but to no avail. In the winter of 2014, the map left the game client.

A tribute to the players of the Asian region, but done in a hurry.
The map appeared with update 8.10 what happened December 20, 2013. Blooming cherry trees and rounded roofs of houses evoked a Japanese mood, however, the beauty did not solve the problem with the dull gameplay.

There were only three attack vectors available to the players, two of which were downright despondent. Attempts to make corrections were unsuccessful, so the map left the game with the release of update 9.10.

Historical map depicting a real quarter of military Stalingrad.
The location appeared in November 2014, patch 9.4. There were destroyed houses and dug trenches, impeding the speed of movement of equipment. The card evoked two feelings: some rejoiced, others cried.

Unfortunately, the developers listened to the latter, and the map was removed from the game in 2015. It was stated that after the fix, Stalingrad would return to the game.

A map based on Chinese motifs that will drive players into hysterics.
Location appeared spring 2012 and caused outright bewilderment in the gaming community. 10% of the playability of the total map area looked like a complete mockery of the tankers who ended up here.

Given the constant changes in the landscape, the owners of slow strands could not leave the rep at all, but go and make some tea. The passages in this pile could only be remembered by a person with a phenomenal memory, so moving along the Dragon Ridge was reminiscent of Susanin’s trek into the unknown.

The card was sent for recycling four times (!), but they could not resolve the situation. Finally, the developers accepted defeat, and in update 9.6 disappeared, bringing tears of joy to the vast majority of players.

The location is dedicated to the battle for the Crimean Peninsula, and therefore represents a resort coast.
Appeared in patch 7.5. In principle, it is a completely playable location with several directions for attack. For unknown reasons, the map was removed from the game in 2015, after an attempt was made to improve it.

Here are the cards flashing by, which brought the players many joyful and sad moments. Regardless of playability and gameplay, these locations are worthy of being remembered.

Battles in World of Tanks take place on numerous maps, each of which has its own characteristics. The only one general characteristics For all cards this is their size. The developments suggested that for tank battles a map of 1 by 1 kilometer would be sufficient. Some maps are completely created by the developers, some borrow elements from real territories.

We will try to briefly describe all the maps that exist in World of Tanks.

Westfield

The map combines both forested areas and open spaces. Valleys and mountain ranges allow you to set up ambushes and catch your opponents.

Pearl River

As the name suggests, the main feature of this map is the river flowing through the entire territory. The landscape is so unpredictable that an opponent can appear in front of you at any moment.

Karelia

A harsh map that combines swampy terrain and numerous rocks in which you can easily lose your opponent or ambush him.

Komarin

There is a river running through the entire map, which in some places overflows very heavily, creating swamps. You can cross it only in three places. In the middle of the map there is an area that has no large number buildings and forests, which is great for surprise attacks.

Live Oaks

An unremarkable map, most of which is occupied by lakes and marshy areas. Both bases are located in open areas, which makes them very difficult to capture.

Laceville

The map can be divided into two conventional zones, which are separated by a lake. To the east is a small town with many buildings, and to the west is a high, rocky area.

Siegfried Line

On this map, you can conduct both long-range fire on the enemy if he leaves the city, and shoot at point-blank range in cramped city streets.

Robin

It is an example of a completely flat map with a huge field in the middle. You have a choice: break through the entire map, running into artillery fire, or use small covers to get closer to the enemy.

Monastery

As the name itself suggests, there is a monastery on the map, which is surrounded by a small town. The map is not very suitable for artillery fire or long-range attacks, so you will have to get closer to the enemy.

Murovanka

Unlike the Monastery, this map is excellent for open battles and artillery fire.

Pass

Port

The map is covered with a large number of buildings that can provide protection from ranged attacks, but the middle of the map is completely open. You have to be very careful when crossing it.

Provinces

Numerous buildings and small hills allow you to create numerous ambushes for surprise attacks.

Prokhorovka

The map requires coordinated actions of the entire team. The flanks play a decisive role, because they are the ones who will destroy enemy anti-tank guns.

Redshire

The map contains small hills, flat areas and a small number of structures.

Mines

The decisive factor for victory on this map is to capture the high ground in the center.

Ruinberg and Ruinberg on fire

City map with a huge number of buildings and narrow streets. Another modification of the map is an exact copy of it only with minor damage and a different color background.

Fisherman's Cove

One part of the map is covered with fields and small green spaces, and the second is densely dotted with small buildings and narrow streets.

Northwest

An excellent map that allows you to use all types of vehicles and many different tactics.

Hidden Village

The name itself suggests that there is a village on the map. One half of the map is mountainous, and mastering the heights significantly affects your chances of winning.

Steppes

What could happen in the steppe? Nothing but a huge open area. Learn to quickly look for small shelters and move between them, otherwise enemy artillery will quickly destroy you.

Quiet coast

The map contains mountain ranges, large areas of water and a lot of dense vegetation. The best strategy in this situation is to attack through the flanks.

Swamp

Most of the map is occupied by swampy areas, the capture of which is the key to victory.

Tundra

When playing on this map, you have several options: capture the mountainous hills or the flat central part.

Widepark

The map cannot be called urban, but it contains a huge number of buildings.

Cliff

There is not just one cliff here, the entire landscape is a canvas of rocks and cliffs that allow you to set up ambushes.

Fjords

The peculiarity of the map is that the enemy base can be captured without firing a single shot if you correctly distract the enemy and go around him from the rear.

Highway

On the map you can compete both in long-range shooting at the enemy and in close-range shooting using city blocks.

Himmelsdorf and Winter Himmelsdorf

A typical city map that is not suitable for artillery. Everything will be decided on the streets with the help of light and maneuverable tanks. Another modification of the card is completely identical, only it has a winter design.

Dragon Spine

A Chinese-style card that has no special advantages for either side. Victory will depend only on the skill of one of the team.

Ensk

This map contains both urban buildings with narrow streets and open space in the form of a field. To win you must use a combination of various types technology.

South Bank

The map is covered with a large number of hills and other elevations, which allows you to quietly approach the enemy.

Windstorm

Although the map contains some hills for artillery, an important part is occupied by the city, in which fast and light tanks would be more appropriate.

Arctic

Impassable obstacles force players to look for other paths. If you predict their direction, you can easily get behind them.

Sacred Valley

Multiple mountain ranges and small villages allow you to reliably hide from long-range shots and artillery fire.

Severogorsk

Having a small factory town will not protect you from enemy artillery fire, so capturing the hills can be decisive.

Kharkov

A city map that allows you to fight both on the streets with the help of light tanks and in open space with the support of artillery fire.

Erlenberg

The map is divided by a river, over which there are only three bridges. Hills can help in firing at the enemy.

Aerodrome

Although it implies a large number free space, but there are many different covers on the map that allow you to plan ambushes more accurately.

Sandy River

A desert map that still offers the chance to hide behind sandy hills and a few buildings.

El Halluf

The center of the map is a spacious valley for open combat, and on the opposite sides there are mountain ranges that are an excellent place for artillery.

At the moment, these are all the maps that exist in World of Tanks and are available for fighting on them.